Arenas
All three arenas host both modes and are built for up to twelve machines (eight in Classic and Practice). Change arena on the arena screen with ← →.
Scrapyard

A walled octagon of scrap. At its heart the old yard rises into the Crest, circled by a ring road. Eight haul roads walled in wrecks run out to the gates and the work sheds, crossed by a middle track, and a perimeter road runs all the way round inside the wall.
Between the haul roads lie eight yards, each with its own cover: Crane Yard, The Stacks, Tank Farm, Tyre Fire, Crash Site, Bus Graveyard, Scrap Mountain and The Crusher.
- Team Deathmatch: the crews line up on the north and south gate aprons.
- Free for All: the hot zone moves between the Crest and the eight yards.
The City

A burning downtown on a street grid: brick tenements with fire escapes and water tanks, panel blocks, glass towers with lit rooms behind the windows, neon signs, traffic lights that still cycle, wet streets, steam and smoke columns over the roofs.
- Team Deathmatch: the crews hold the two ends of Main Avenue, under floodlights.
- Free for All: the hot zone moves between eleven places: Downtown, Gas Station, Parking Lot, The Park, Glass Tower, The Ruin, Warehouse, Courtyard, Building Site, Panel Blocks and Bus Depot.
The Docks

A container terminal at dusk. A grid of lanes runs between twelve blocks of shipping containers, each with its own cover: rows of stacks, the Canyon of empties stacked four and five high, reefers on their power racks, a tank farm, customs with its scanner, a stack still burning, a forklift yard and a transit shed. Along the south side the quay runs under three ship-to-shore cranes, open below so you can drive under them, with a container ship moored alongside. Warehouses wall the north side and fences close the ends.
- Team Deathmatch: the crews line up inside the west and east gates, at either end of the middle lane, under floodlights. A straddle carrier parked on the main crossing and boxes set down along the lane break the sight line between the two bases.
- Free for All: the hot zone moves between ten places: The Quay, West Berth, East Berth, Tank Farm, Customs, Reefer Rows, The Canyon, The Fire, Forklift Yard and Transit Shed.
